Friday, April 18, 2008
Deferred Shading
I wrote a deferred shading demo to get familiar with the technique. The lack of support for translucent objects and MSAA are non-issues for me. I can write a separate path for translucent objects, and I can do some hackery or switch to DX10 to get MSAA. Prior to writing the demo I had expected that it was a tool I would use most of my rendering needs; Now I look at it as a tool to use in certain situations. I need to play with it further to see if it's generally useful to me.
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