Monday, June 23, 2008

OpenGL Programming On Mac OS X

I've had this book on my shelf for a while now, referring to it as I need it, but I've finally decided to give it a thorough reading.  The first five chapters provide background material for the graphics layers in OS X, and the API bindings are discussed in chapter 6 and onwards. 

The book is well written and I'd recommend it to any new Mac OpenGL developer.

Andrew

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