Tuesday, July 8, 2008
Monday, July 7, 2008
Sony Vector Math Library
I've decided to dump my own vector math library and use Sony's vector math library provided on the Bullet svn.
I had planned to use the C++ library, but it doesn't compile with GCC. I was considering making it portable, but I learned something new about POD types and decided to go with the C interface.
Thus far my experince has been extremely positive, and I'd recommend it to anyone looking for a math library for OpenGL.
I had planned to use the C++ library, but it doesn't compile with GCC. I was considering making it portable, but I learned something new about POD types and decided to go with the C interface.
Thus far my experince has been extremely positive, and I'd recommend it to anyone looking for a math library for OpenGL.
Sunday, July 6, 2008
Physics
I enjoyed working with PhysX on Windows a few years ago, so when I recently started to look into physics systems for the Mac it was my first choice; Unfortunately, PhysX doesn't support OS X.
I haven't used Bullet before, but I'm going to give it a shot.
Andrew.
I haven't used Bullet before, but I'm going to give it a shot.
Andrew.
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