OS X has never had good OpenGL drivers, by which I mean few bugs, and wide support of current standards. Things have improved over time, but there are clearly still problems.
OpenGL 3.0 promises to clean up and slim down the specification, making it clearer and easier to develop and maintain a standards compliant implementation. I'm holding out hope that the change will help Apple out and the quality of their GL drivers will improve.
Speaking of OpenGL 3.0, I'm hoping that GLSL is being moved out of core, and/or that it's being replaced with something better, namely Cg; I'm tired of dealing with vendor-dependent GLSL bugs.
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