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Wednesday, March 5, 2008
Revisiting Shadow Mapping
I'm revisiting my shadow mapping code, and I've hit a problem. A picture will do a better job of describing it than I can in words:
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Crossing Every T, Dotting Every I.
NSArray indexOfObjectIdentialTo:
Another Demo Finished
ImageIO OpenGL and Radiance .hdr Files
Apple and OpenGL 3.0
Cube Mapping
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gl_NormalMatrix
Revisiting Shadow Mapping
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