I've decided to dump my own vector math library and use Sony's vector math library provided on the Bullet svn.
I had planned to use the C++ library, but it doesn't compile with GCC. I was considering making it portable, but I learned something new about POD types and decided to go with the C interface.
Thus far my experince has been extremely positive, and I'd recommend it to anyone looking for a math library for OpenGL.
Monday, July 7, 2008
Subscribe to:
Post Comments (Atom)
2 comments:
The SSE version was assumed to be only for Microsoft Visual Studio. For other platforms (Mac etc) you can use the scalar version.
Bullet\Extras\vectormathlibrary\include\vectormath\scalar\cpp
The SSE version was assumed to be only for Microsoft Visual Studio. For other platforms (Mac etc) you can use the scalar version.
Bullet\Extras\vectormathlibrary\include\vectormath\scalar\cpp
Post a Comment