Wednesday, August 13, 2008

OpenGL 3.0, PhysX

OpenGL 3.0 is a bit of a disappointment. The API promised never materialized. It would have been better recieved by the community if the ARB/Khronos had been up front about issues as they arose. Instead, they decided to keep things quiet, and many developers are quite upset. I'm going to spend a couple of months evaluating it, but I am disappointed and I've started http://osxna.blogspot.com to cover my XNA and D3D projects. (I'm going to keep this blog alive too.)

I went to the PhysX presentation at Siggraph, and asked the presenter about OS X support. His reply was something along the lines of "This question has come up before. I can't say anything official, but we're looking at it." From the way he said it, I took it as a "Yes, but I can't say yes because we haven't officially announced it." CUDA is available on OS X, and PhysX is built on CUDA, so the framework is there. We'll see what happens.

No comments: